Tuesday, October 22, 2013

Sketches

Here are sketches of the three objects I brought in. A roll of toilet paper, a plastic water bottle, and an eraser on a number two pencil. 



Poorly Designed Objects

Make it Better

            Here are the three objects I chose for the topic of "poorly designed". I chose a plastic water bottle because it's terrible for the environment. It also can melt due to heat and it isn't very durable being able to squeeze it and have it deform or not be it's original shape. I chose an eraser placed on a standard #2 pencil because it takes only a couple of uses until it cracks off and you are left with hardly anything to erase with. Cheap and annoying. The other object I chose was a roll of toilet paper. Sometimes, not all the times, people can have trouble knowing how much toilet paper they truly need due to the quality of the paper. Instead of being able to pull as much toilet paper as you want off the roll, the roll should dispense the paper in sections so you don't waste paper or so you do have enough.

Water Bottle 
The eraser on a #2 pencil
A roll of toilet paper
A Wooden Spoon
Uno Card Dispenser
Kitchen Roller 

We were put in a group of four. My other team members consist of Henna, Brendon, and Laura. Here are some of the objects that the rest of the team members brought in. Henna brought in a wooden spoon and had a clear idea of why it was poorly designed and how to make it better. She mentioned that it was too shallow to scoop successfully and could not scrape properly. Brendon brought in the uno card dispenser and simply said it didn't do what it was supposed to do:dispense cards. Laura brought in the kitchen roller and noted the fact that your hands rub against the counter as you try to use it making virtually impossible. We all looked over the rest of the objects and decided to chose the wooden spoon henna brought in. It wasn't a terrible product necessarily but it had a lot of room for improvement. It seemed like we instantly started coming up with ideas analyzing the spoon and how we could make it better. Before we knew we were Team SPOONTULA and we had a goal of combining a spoon and spatula. 







Monday, October 21, 2013

Final Poster


Here is my final poster for 'What is Good Design', our first big project. I enjoyed this project a lot as it had me learn a lot about color, the principles of design, and the process of a project. It was difficult and I did not assume how much time it would take to complete it all. It gave me a good understanding of what is required in the class. My idea came our just as I wanted it although I think I could created a better design around the object and possibly left less white space. I received a C for this grade and could have been B I I didn't turn it in two hours late. I missed the critique and felt stupid. I was proud of my project and I was very interested in it, although I was disappointed in my performance. It was fun and I learned a lot although I allowed myself to build up stress (pun intended)

Tuesday, September 24, 2013

Don Norman

3 Ways that Good Design Makes You Happy


Watching this video made me choose a stress ball. Don Norman jokingly gets to the point. An object is worth having because it’s beautiful and functional, and therefore has a long life span. Pleasant things work better. Norman examines the subject of how we approach wanting things. There are three levels: visceral, behavioral, and reflective. The visceral of processing is instinctive. Something we want is approached between disliking and liking. We dislike frowning faces, we dislike cold temperatures, etc. Behavioral is an experience that is all about being in control. Through behavior you create emotion, Norman says “emotion communicates” in the way you use it. Cognition is about understanding the world  and emotion is about interrupting the world. Emotion is all about acting and being safe. 
The third way that good design makes you happy is reflective. Reflective is the little voice in your head that you have no control over. Your subconscious craves happiness through your needs and wants. Norman was slightly making no sense at first but you have dig deep into what he’s trying to say.  He basically is pointing out that good design doesn’t necessarily have to be flawless it needs to attract you instinctually, uncontrollably, and emotionally. I chose the stress ball because stress is a feeling, a illness perhaps, that unknowingly forces to you to have a cope mechanism. Under stress, under fear, you are paralyzed with focus. You do things without thought or within habits. People smoke, people eat, people do whatever they can to feel some type of way other than stressed. A way that good design makes you happy is how design works in the notion that it makes you keep using it, because you want to and because you need to. Norman pushed me to chose the stress ball due to its need to grab it and keep grabbing it. 


Monday, September 23, 2013

First Very Rough Draft

This is a very rough draft of my project. Like I said, I thought the most eye popping thing about the object is the spheres it squeezes out of the netting. I chose this picture out all of the others because it demonstrates the viewpoint of using the stress ball, looking down at your hand. I included text without knowing the required font, but I did know what I wanted it say. I had more of a slogan then a title, so initially I chose the word squeeze and combined it with the word ease. I did this because unlike other ways of getting rid of stress, a stress ball is for you to calm down and not necessarily distract you from the stress but reflect on why you're feeling that way. I really like the color of the ball, red-orange, symbolizing anger or frustration.  Below is a web diagram I created revolving around a stress ball. Although, most of the information was not needed it made me more aware of why I was choosing the stress ball. 

Here are the photos I took of all of my objects. It was once I started taking photos of the stress ball that I knew I wanted to use it for my project. I was intrigued by the reflection of the light of the little balls within the stress ball.